Professional Cloud Network Engineer Practice Test
10 original questions · Practice mode with instant explanations
Question 1 of 10
0 answered · 10 remaining
Networkinghard
A gaming service uses UDP and the backend servers must see each player's original source IP address. Which load balancer meets both requirements?
Select an answer to see the explanation.
What this test covers
One concept per question, across the topics Professional Cloud Network Engineer draws on.
- Pass-through load balancing preserves the client source address and supports UDP
- Service perimeters address exfiltration by an authorised identity
- TTL determines how long resolvers cache an answer, so it must be lowered before a change
- Shared VPC centralises network control while devolving resource management
- Cache keys determine what counts as the same request
- Global HTTP(S) traffic with one anycast address means the global Application Load Balancer
- Firewall rules are evaluated by priority, lowest number first, and the first match wins
- VPC peering is non-transitive by design
- Cloud NAT provides outbound-only internet access for instances without public addresses
- Implied firewall rules deny all ingress and allow all egress
These questions are written by GCP Prep to test understanding of publicly documented concepts. They are not real exam questions and are not a prediction of what any exam contains.
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Related Cloud Topics
- Virtual Private Cloud (VPC)Your private network in the cloud: subnets, routes, firewall rules, peering and shared VPC.
- Load BalancingDistributing traffic across backends: the global versus regional and proxy versus pass-through decisions that drive every selection question.
- Cloud DNSManaged name resolution: public and private zones, record types, forwarding and split-horizon design.
- Content Delivery and Edge CachingServing content from locations close to users: cache keys, invalidation, and what should and should not be cached.